More details in the patch notes linked at the bottom of the post. The blueprints for the modules have been seeded into the game along with the accompanying skills, so so compression will be a thing for all of these resources. The Rorqual and the Orca have modules that allow you to compress all of the resource types, while the Porpise is limited to just gas and asteroid ore. When that is happening, you can just compress resources in your cargo hold. The new mechanics require a Rorqual, Orca, or Porpise to be running a compression module which will allow fleet members within 200km of the support ship. That can be a lot more EHP depending on how you fit.ĬCP’s second run at resource compression… the first awful attempt died on the test server, being so bad that many wondered if CCP ever tried playing their own game… also arrive with the patch, allowing compression of ice, gas, mercoxit, moon, ore, and asteroid ore. I do wonder how this will affect PvE missions. More mobility will help with survivability as well. CPU need reduced to 54 tf, previously 77 tf.PG need reduced to 800 MW, previously 1375 MW.In addition, Large Micro Jump Drive fitting costs were reduced as follows: That will make battleships more survivable in the field. 5% additive bonus to all Reinforced Bulkhead modules.100% bonus to HP from all Shield Extenders. So we got the following role bonuses for battleships, except the Praxis, because screw the Praxis I guess. Battleships were already in a bit of a bind out in the field any time there were bombers about, but when last April’s industry changes inflated battleship hull prices dramatically, they became even more scarce.ĬCP declined to reduce the cost to build battleships, vowing instead to make them more effective. One of the big items on the list was a role bonus for battleships boosting the effectiveness of armor plates and shield extenders.
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